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OSRS PvM Boss Profit Tier List August 2026: Best GP/hr Ranked

Complete PvM boss profit tier list for August 2026. All major bosses ranked by GP/hr after the Summer Sweep Up CoX rebalance and recent QoL changes.

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Quick answer

OSRS PvM Boss Profit Tier List August 2026: Best GP/hr Ranked

The August 2026 PvM profit tier list after the Summer Sweep Up changes: S-tier includes Nex duo (5-10m GP/hr) and Tombs of Amascut (4-8m GP/hr). A-tier includes Chambers of Xeric (3-6m GP/hr after rebalance) and Theatre of Blood (2-5m GP/hr). B-tier includes Vet'ion (1-3m GP/hr), Zulrah (2-3m GP/hr), and Mad Angel (1-3m GP/hr). C-tier includes Vorkath (1.5-2m GP/hr) and Calvar'ion (0.5-2m GP/hr). The Fight Caves QoL changes made Jad runs faster but profit remains low (~500k GP/hr).

Key takeaways

  • S-tier: Nex duo (5-10m GP/hr), ToA (4-8m GP/hr).
  • A-tier: CoX (3-6m GP/hr after rebalance), ToB (2-5m GP/hr).
  • B-tier: Vet'ion (1-3m GP/hr), Zulrah (2-3m GP/hr), Mad Angel (1-3m GP/hr).
  • C-tier: Vorkath (1.5-2m GP/hr), Calvar'ion (0.5-2m GP/hr).
  • CoX rebalance shifted rewards toward unique drops; common drop value decreased.
  • Fight Caves QoL (no cooldown) improved kill frequency but profit is still ~500k GP/hr.
01

How These Rankings Work

This tier list ranks OSRS PvM bosses by estimated GP per hour, factoring in average kill times, consumable costs, and the current Grand Exchange prices for unique and common drops. The August 2026 rankings reflect the post-Summer Sweep Up game state, including the CoX loot rebalance (which shifted reward weightings toward unique drops), the Fight Caves cooldown removal, and Wyrmscraig QoL changes.

GP/hr estimates assume mid-to-high level gear and consistent kill rates. Your actual profit may vary based on gear quality, kill speed, and RNG with unique drops. Use the DPS calculator to compare your gear and estimate your personal kill times for each boss.

02

S-Tier: 4m+ GP/hr

Nex (Duo): 5-10m GP/hr. Duo Nex remains the most profitable consistent bossing method in OSRS. The combination of common drops (blood runes, herbs) and high-value uniques (Torva boots, Pernix snaps, Nihil horn at 1/2,000) creates a profit curve that rewards persistence. Requires high-level gear and a reliable partner.

Tombs of Amascut: 4-8m GP/hr. ToA profit depends heavily on raid level and team size. Higher invocation levels increase unique drop rates and supply value. The Osmumten's fang, Lightbearer, and Elidinis' ward are the key uniques. Solo ToA at 300+ invocation can match duo profit. Use the DPS calculator to optimize your gear for each path.

  • Nex duo: 5-10m GP/hr — best consistent profit, requires partner and max gear.
  • Tombs of Amascut: 4-8m GP/hr — scales with invocation level, solo or team.
03

A-Tier: 2-5m GP/hr

Chambers of Xeric: 3-6m GP/hr. After the Summer Sweep Up rebalance, CoX reward weightings shifted: ancestral pieces increased (3→4), scrolls decreased (20→14), and other uniques increased 15-23%. This makes unique drops more valuable but common supply drops less consistent. Solo CoX remains accessible and profitable; the Olm fight is the main skill check.

Theatre of Blood: 2-5m GP/hr. ToB profit comes from theScythe of Vitur (1/625), Sanguinesti Staff (1/625), and Justiciar armour pieces. Hard mode increases unique rates. Entry-level teams earn closer to 2m GP/hr; experienced teams with fast clear times can reach 5m+. The recent Soulreaper Axe buff also makes melee more viable in certain setups.

Zulrah: 2-3m GP/hr. A consistent mid-tier boss that remains popular for ironmen and mains alike. The Tanzanite/Magma mutagen and untradeable blowpipe keep demand stable. Kill times of 1-2 minutes make Zulrah one of the most accessible profitable bosses.

  • CoX: 3-6m GP/hr — rebalance shifted toward uniques, accessible for solo or team.
  • ToB: 2-5m GP/hr — requires team coordination, high ceiling with fast clears.
  • Zulrah: 2-3m GP/hr — consistent, accessible, good for mid-level accounts.
04

B-Tier: 1-3m GP/hr

Vet'ion: 1-3m GP/hr. The Voidwaker blade (1/360) is the main value driver. On Krystilia Slayer tasks, Larran's keys (1/50) add significant value. The 5-minute enrage timer requires decent DPS — use the calculator to ensure your kill time is sufficient.

Mad Angel (Wyrmscraig): 1-3m GP/hr. The Hallowfell weapon (1/127) is the key unique, with the Jar of Light (1/1,000) and Aggy (1/2,000) as rare drops. Wyrmscraig QoL changes (killcount, clue drops changed to Medium, gem bag auto-collect) improved the experience. Profit varies with Hallowfell market price.

Vorkath: 1.5-2m GP/hr. The Dragonbone necklace (1/3000) and Skeletal visage (1/5000) are rare value drivers, but common drops (superior dragon bones, dragon bones) provide consistent income. The Fight Caves QoL changes don't directly affect Vorkath, but the removal of the Jad cooldown means players can alternate between Vorkath and Jad for variety.

  • Vet'ion: 1-3m GP/hr — Voidwaker grind + Larran's keys on task.
  • Mad Angel: 1-3m GP/hr — Hallowfell weapon + Wyrmscraig QoL improvements.
  • Vorkath: 1.5-2m GP/hr — consistent common drops, very accessible.
05

C-Tier: Under 2m GP/hr

Calvar'ion: 0.5-2m GP/hr. The easier Vet'ion variant has a worse unique table rate (1/103 vs 1/56.67) but lower requirements. Good for learning the mechanics before attempting Vet'ion, or for lower-level accounts.

Fight Caves (Jad): ~500k GP/hr. The Summer Sweep Up removed the re-entry cooldown, allowing faster Jad runs. The Fire cape is the main reward, with the Jal-Nk-Rek pet at 1/200. While not a primary money maker, the QoL changes make it more accessible for mid-level players seeking their first Fire cape.

Giant Mole: 0.5-1m GP/hr. Consistent but low profit. Good for low-level accounts learning PvM mechanics. The recent changes don't affect Mole directly.

Questions players ask

Questions players ask

What is the most profitable boss in OSRS August 2026?+

Nex duo at 5-10m GP/hr, followed by Tombs of Amascut at 4-8m GP/hr for high-level players.

How did the CoX rebalance affect profit?+

Reward weightings shifted toward unique drops (ancestral pieces up, scrolls down), making unique drops more valuable but common supply drops less consistent.

Is Zulrah still profitable in 2026?+

Yes, Zulrah earns 2-3m GP/hr consistently. It remains one of the most accessible profitable bosses for mid-level accounts.

Did the Fight Caves QoL changes affect profit?+

The cooldown removal allows faster Jad runs, but profit remains around 500k GP/hr. The main benefit is accessibility, not profit.

Should I do Vet'ion or Calvar'ion for money?+

Vet'ion is more profitable (1-3m GP/hr, better unique rates) but harder. Calvar'ion is good for learning the mechanics or for lower-level accounts.

Sources and verification

Sources and verification

These references support the game mechanic or live-data boundary described above. Check the current source before a large in-game decision.

Editorial reviewPublished and reviewed by the LootPath editorial team

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