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OSRS Menu Entry Swapper 2.0 guide: complete MES overhaul explained

MES 2.0 is a ground-up rewrite of the Menu Entry Swapper. Here is everything that changed: per-subject menus, control icons, sub-menu promotion, individual hiding, and how to migrate your old settings.

OSRS NewsOSRSOSRS Menu Entry Swapper 2.0
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OSRS Menu Entry Swapper 2.0 guide: complete MES overhaul explained

Menu Entry Swapper 2.0 (MES 2.0) is a complete rewrite of the original MES system, live since 3 September 2026 on mobile and the Official Client (version 240.6+). Key changes: menus are now organised per-subject (each NPC, fairy ring, or object has its own saved order); drag-and-drop is replaced by control icons (up arrow, down arrow, eye to hide, star to promote sub-entries, reset); sub-menu entries can be promoted to the top-level menu; individual entries can be hidden; and walk-here re-ordering is far more reliable. Most old customisations migrate automatically, except walk-here-related settings which must be reconfigured. Settings are saved per device.

Key takeaways

  • MES 2.0 is a ground-up rewrite, live on mobile and Official Client 240.6+.
  • Per-subject menus: each NPC/object has its own saved order, reset independently.
  • Control icons replace drag-and-drop: up/down arrows, eye (hide), star (promote), reset.
  • Sub-menu entries can be promoted to the top-level menu via the star icon.
  • Walk-here re-ordering is much more reliable; old walk-here settings do not migrate.
01

What is Menu Entry Swapper 2.0?

Menu Entry Swapper 2.0 (MES 2.0) launched on 3 September 2026 as a drop-in replacement for the original MES. It is available on both mobile and the Official Client (version 240.6 or later) and does not affect third-party clients. All entry swap settings are saved per device, so configurations made on desktop will not carry over to mobile automatically.

The original MES was built on 2007-era code where menu order was tightly coupled to the 3D renderer. Objects were drawn back-to-front, and the renderer recorded everything under the mouse to build the menu list. This broke when the game switched to Z-buffered rendering, because objects were no longer drawn in sequential order. MES 2.0 decouples menu order from the renderer entirely — it is now well-defined in a single source of truth, with data separated from the view layer.

02

Control icons: the new way to customise

Drag-and-drop has been completely removed in MES 2.0. Instead, each menu entry now has a set of control icons that make re-ordering simpler and more predictable.

The up arrow brings an entry to the top of the menu. This matters because the top entry becomes the primary option for tap or left-click — so promoting your preferred action (e.g. "Attack" on a monster or "Bank" on a banker) is now a single tap. The down arrow shifts an entry down by one space. The eye icon toggles visibility: hidden entries do not appear in the menu at all, which is useful for removing distracting options. The star icon promotes a sub-menu entry to the top-level menu, so actions that were buried one level deep become instantly accessible. The reset icon returns all entries under a specific object back to their default state.

There is also a global "Reset minimenu ordering" button in the settings menu if you want to wipe everything at once.

03

Per-subject menus explained

One of the biggest changes is that menus are now separated per-subject. Each NPC, fairy ring, or interactable object has its own independent menu configuration. This means you can set "Talk-to" as the top option for one NPC while keeping "Attack" first for a different NPC — previously, some global ordering rules made this difficult.

You can also reset individual subjects without affecting others. If you accidentally misconfigure a fairy ring destination, just reset that one fairy ring rather than losing all your other customisations.

Edit mode is accessed via an "edit" button in the top-right corner of the menu. In edit mode, the menu collapses per-object to allow individual editing, making it easy to see exactly which entries belong to which subject.

05

Migration from old MES and known issues

Most previous MES customisations carry over automatically to MES 2.0. However, customisations involving walk-here will not carry over and must be reconfigured manually. This is because the walk-here re-ordering system has been fundamentally rewritten to be more reliable.

Several known issues exist at launch. Some players report chatbox scrolling problems on mobile (must use buttons instead of finger). The total level box may display text in the top-left of the screen instead of over the appropriate skill. On tablets, the Special Attack Orb may require a long press to work. Priority swapping can cause unexpected behaviour in certain interfaces (e.g. Walk Here being prioritised over Attack in PvP). PoH fairy rings may not allow rearranging options or may activate the wrong option. These are expected to be addressed in follow-up patches.

Questions players ask

Questions players ask

Is MES 2.0 available on mobile?+

Yes, MES 2.0 is available on both mobile and the Official Client (version 240.6+). It does not affect third-party clients.

Do my old MES settings carry over?+

Most settings migrate automatically. However, walk-here-related customisations do not carry over and must be reconfigured.

What replaced drag-and-drop?+

Control icons: up arrow (bring to top), down arrow (shift down), eye (hide/show), star (promote sub-entry), and reset (restore defaults per subject).

Are settings shared between mobile and desktop?+

No — settings are saved per device. You need to configure MES 2.0 separately on each device.

What are the known issues at launch?+

Chatbox scrolling on mobile, total level box positioning, tablet Special Attack Orb requiring long press, and PoH fairy ring swap issues. These are expected to be patched.

Sources and verification

Sources and verification

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